Trellix

Unify, Prioritize, and Respond to All Security Issues in 1 Place

An AI-Powered security platform that detects, correlates, prioritizes and responds to cybersecurity threats.

My Role

UX Designer to Lead UX Designer

Persona

"Defender" (Security Analysts Tier I, II and III)

Tools

Figma, Tetra Insights, Usertesting.com, Miro

Overview and My Responsibilities

Trellix is the merger between FireEye and McAfee Enterprise. Prior to it being known as Trellix, the team had to reimagine their main security platform, Helix, a SIEM, into an XDR. I was in charge of the overall main experience, presenting with C-suite and being there upon launch!

My main focus as one of the lead designers for the initiative:

  • Prioritization score to unify correlated alerts and provide to users what mattered the most to them upfront
  • Correlated alerts savings users hours in security analysis
  • Graph and visualization library to unify 5+ graphs across Trellix under the same componentry
  • Unified page-level experiences to understand what happened with an issue and take action right away

Timeline and Related Projects

The Cross-Functional Teams

Discovering Our Users' Challenges

In the Discover phase, I immerse myself in understanding the problem space. This is where I gather comprehensive information about the users, their behaviors, and the context in which they interact with the product or service. The focus here is on exploration and discovery, laying the groundwork for informed design decisions.

Common Activities:

  • User Research: Conducting interviews, surveys, and observations to understand user needs and pain points.
  • Competitive Analysis: Analyzing competitor products to uncover strengths, weaknesses, and opportunities.
  • Contextual Inquiry: Observing users in their natural environment to gather contextual insights.
  • Stakeholder Interviews: Engaging with stakeholders to align on goals and constraints.
  • Journey Mapping: Mapping out user journeys to identify touchpoints and opportunities.
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Defining the Problems to Solve

The Define phase is where I take the insights gathered during Discover and distill them into a clear problem statement. This is about focusing the design effort on the most critical issues, ensuring that the solution will address real user needs.

Common Activities:

  • Affinity Mapping: Organizing research findings into themes to identify patterns and insights.
  • Persona Creation: Developing user personas that represent key user segments.
  • Problem Statement Definition: Crafting a concise problem statement that captures the core challenge.
  • User Scenarios: Creating scenarios that illustrate how users might interact with the solution.
  • Experience Mapping: Mapping out the entire user experience to identify gaps and opportunities.
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Generating Experiments

In the Develop phase, creativity is at the forefront as I explore various solutions. This involves ideation, prototyping, and iterative testing, allowing me to experiment with different approaches and refine them based on user feedback.

Common Activities:

  • Ideation Workshops: Facilitating brainstorming sessions to generate a wide range of ideas.
  • Wireframing: Creating low-fidelity sketches to outline the structure and layout of potential solutions.
  • Prototyping: Building interactive models to test ideas and gather user feedback.
  • Design Critiques: Collaborating with peers to review and refine design concepts.
  • Usability Testing: Conducting tests with real users to identify usability issues and areas for improvement.
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Testing and Iterating on our Best Bets

The Deliver phase is where the best solutions are finalized and prepared for implementation. This step is about refining the design, conducting final tests, and ensuring that the solution is ready for deployment.

Common Activities:

  • High-Fidelity Design: Creating polished, detailed designs that are ready for development.
  • Usability Testing: Testing the final design with users to ensure it meets their needs and expectations.
  • Design Handoff: Preparing design specifications and assets for developers.
  • Iteration: Making last-minute refinements based on feedback from testing.
  • Launch Planning: Coordinating with stakeholders to ensure a smooth launch of the product or feature.
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The Impact